What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War” | B.Sc Game Student Project

Explore Devlog #1 of The Eternity War, a VR hyper-casual survival game featuring Kalki, Anubis, and mythological worlds. Discover gameplay mechanics, level design, and development insights.

Devlog #1: Restoring the Balance in "The Eternity War"

Welcome to The Eternity War, our graduation project, a VR hyper-casual survival game that blends mythology, history, and immersive gameplay into a single, intense experience.

Unlike traditional hack-and-slash games, this project focuses on putting the player inside the world through virtual reality. The goal is simple yet powerful: survive, adapt, and restore balance in a collapsing timeline.

The Core Concept: A VR Survival Experience

At its heart, The Eternity War is built around survival-based gameplay.

Players are placed in an ancient Egyptian setting and must face relentless waves of enemies led by Anubis. Instead of a linear story fight, the game uses a wave-based system, where difficulty increases the longer you survive.

This design ensures:

  • Continuous engagement
  • Rising tension
  • Replayability

The Hero's Journey: Kalki

You play as Kalki, a warrior destined to restore righteousness in a fractured universe.

Kalki represents:

  • Balance between ancient power and modern combat
  • The last hope against chaos
  • A bridge between mythological timelines

As timelines collapse, Kalki must travel through corrupted worlds and defeat forces that thrive in disorder.

World Design: Levels of Legend

Level 1: The Sands of Judgment (Egypt)

Set in a distorted ancient Egypt, this level introduces players to:

  • Undead enemies
  • Pyramid-based environments
  • Survival mechanics under pressure

The presence of Anubis creates constant tension, pushing players to stay alert and mobile.

Level 2: The Serpent's Deception (India)

The journey continues into ancient India, where players face:

  • Shape-shifting Naga enemies
  • Camouflaged threats
  • Environmental deception

Inspired by Nagas, this level adds strategy and unpredictability to combat.

What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project
What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project

Gameplay Mechanics: Simple Yet Immersive

The game follows a hyper-casual design philosophy, meaning:

  • Easy to learn
  • Hard to master
  • Instant engagement

Key Features:

  • Real-time VR sword combat
  • Physical hand movement (no button dependency)
  • 360° enemy spawning system
  • Fast-paced survival loop
What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project

This creates a deep sense of immersion, where every swing feels real.

Orb System & Power-Ups

To enhance gameplay without adding complexity, we introduced a loot-based system.

Orb Types:

  • Vitality Orbs (Green): Restore player health
  • Essence Orbs (Blue): Unlock special abilities

Power-Ups Include:

  • Chakra Shields (temporary invincibility)
  • Thunder Strikes (area damage attacks)

These elements add:

  • Strategy
  • Reward loops
  • Combat variation
What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project

Environment & Immersion

The Egyptian setting plays a major role in the player experience.

We focused on:

  • Atmospheric lighting
  • Desert tones and shadows
  • Ambient sound design

These details enhance realism and make the player feel fully present in the world.

Behind the Scenes: Development Challenges

Building a VR game comes with unique challenges. Our team worked extensively on:

  • VR player movement
  • Enemy AI and spawn systems
  • Wave progression balancing
  • Collision and hit detection
  • Performance optimization

Balancing difficulty was especially critical:

  • Too easy → boring
  • Too hard → frustrating

We iterated multiple times to get the perfect gameplay flow.

What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project
What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project
What Goes Into Building a VR Game? | Devlog #1 of “The Eternity War”  | B.Sc Game Student Project

Conclusion

The Eternity War is more than just a student project, it's an experiment in combining simple mechanics with immersive VR gameplay.

Players:

  • Fight through waves of enemies
  • Collect orbs for power-ups
  • Experience mythological worlds firsthand
  • Face the growing threat of Anubis

Even with its hyper-casual structure, the game delivers a memorable and engaging VR experience.

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